using UnityEngine;
using System;

public class Enemy_Motor : MonoBehaviour
{
	public static Enemy_Motor Instance;
	
	public float ForwardSpeed = 5f;
	public float JumpSpeed = 2f;
	public float Gravity = 21f;
	public float TerminalVelocity = 20f;
	
	
	public Vector3 MoveVector {get; set;}
	public float VerticalVelocity {get; set;}
	
	void Awake()
	{
		Instance = this;	
	}
	
	public void UpdateMotor()
	{
		ProcessMotion();	
	}
	
	void ProcessMotion()
	{
		
	}
	


}

